INHERITENCE
Inheritance merupakan salah satu fundamental dari pemrograman java. Inheritance bersifat krusial karena memiliki efek langsung pada bagaimana anda mendesain class-class. Tujuan dari konsep ini yaitu ketika membuat suatu class hanya perlu menspesifikasikan apa yang menjadi perbedaan antara suatu class dengan class lainnya, kemudian secara otomatis inheritance ini akan memberikan akses otomatis terhadap informasi yang terkandung dari class lainnya.
Keyword untuk Inheritance atau pewarisan adalah extends.
Cara Kerja Inheritance
#Enemy.java
package enemy;/**** @author Lenovo*/public class Enemy {String name;int hp;int attackPoin;void attack(){System.out.println("Nama : "+name);System.out.println("Bar Darah :"+ hp);System.out.println("Damage : " + attackPoin);System.out.println("URAAAAAAA!");System.out.println();}}
package enemy;/**** @author Lenovo*/class Zombie extends Enemy {void walk(){System.out.println("Nama : "+name);System.out.println("Bar Darah :"+ hp);System.out.println("Damage : " + attackPoin);System.out.println("Zombie jalan-jalan");System.out.println();}}
package enemy;/**** @author Lenovo*/class Pocong extends Enemy {void jump(){System.out.println("Nama : "+name);System.out.println("Bar Darah :"+ hp);System.out.println("Damage : " + attackPoin);System.out.println("loncat-loncat!");System.out.println();}}
package enemy;/**** @author Lenovo*/class Burung extends Enemy {void walk(){System.out.println("Nama : "+name);System.out.println("Bar Darah :"+ hp);System.out.println("Damage : " + attackPoin);System.out.println("Burung berjalan");System.out.println();}void jump(){System.out.println("Nama : "+name);System.out.println("Bar Darah :"+ hp);System.out.println("Damage : " + attackPoin);System.out.println("Burung loncat-loncat");System.out.println();}void fly(){System.out.println("Nama : "+name);System.out.println("Bar Darah :"+ hp);System.out.println("Damage : " + attackPoin);System.out.println("Burung Terbang...");System.out.println();}}
package enemy;/**** @author Lenovo*/public class Proses {public static void main(String[] args){Enemy Goblin = new Enemy();Zombie Mayat = new Zombie();Pocong Setan = new Pocong();Burung Sayap = new Burung();//tempat pemanggilanGoblin.name = "Pala-Pala";Goblin.hp = 1500;Goblin.attackPoin = 5436;Goblin.attack();Mayat.name = "Big Zombay";Mayat.hp = 10000;Mayat.attackPoin = 9800;Mayat.walk();Setan.name = "Dalbo";Setan.hp = 9870;Setan.attackPoin = 4655;Setan.jump();Sayap.name = "Phoenix";Sayap.hp = 50000;Sayap.attackPoin = 99999;Sayap.fly();Sayap.name = "Phoenix";Sayap.hp = 32000;Sayap.attackPoin = 67544;Sayap.walk();Sayap.name = "Phoenix";Sayap.hp = 45000;Sayap.attackPoin = 78780;Sayap.jump();}}
Muhardian, A.
(2022, Maret 13). Belajar Java OOP: Memahami Inheritance dan Method Overriding. Retrieved from Petani Kode: https://www.petanikode.com/java-oop-inheritance/
Moh. Shohibul Wafa, M. (2022). MODUL 3 – INHERITENCE. Jombang.